Blink a world with an environment of your choice and actors from three different classes – say a biped, a flyer, and a quadruped. Populate your…
a world with an environment of your choice and actors from three different classes – say a biped, a flyer, and a quadruped. Populate your environment with a few interesting props. Build a Scene procedurecalled blinkthat has a single parameterof a type such that it can accept any of the actors. When the world plays, the actors must move about and each one should blink at slightly different times. The blink procedure should cause the actor that it is given to seem to disappear and then reappear twice in succession, so that the actor appears to “blink” into and out of the environment. Try using blink on one of the props – it probably will work on them as well.
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